Tuesday 23 August 2011

Grounding Research: response to the Brief

In creating an object or device that has the capability of 'exploring user interactions', it will be necessary to first establish the various understood methods with which users or an audience can interact with a system.

This is especially of importance as the digital revolution gathers steam, and the paradigms of ubiquitous and all-pervasive computing begin to take hold to the greater society.  Automation is a reality, the power is at our fingertips, but often (currently) it is the interface which is the problem - the methods of interaction are not designed / optimised for the user or the task at hand, too obscure, and often too complex to be useful...

It is this idea of simplification, the reduction of all complexities leading towards the instant access of all key functionalities of the device that drives the process of practical interface design.

However, as humans we naturally enjoy communication and often engage in acts of pure playfulness just for enjoyment, and it is this that defines our nature and should define the nature of our interactions also... Boring devices are just ... well .... boring!

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